Stalker Call Of Pripyat Achievements

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Perhap , any fan of really good fir t-per on hooter played the game ' TALKER: Call of Pripyat'. The magnificent game world, perfectly rendered atmo phere, numerou , exciting que t - all thi Minus the bear acoustics 2 zip.

Stalker Call Of Pripyat Patch. Get the 'Battle Systems Master' achievement. Get the 'Courier Of Justice' achievement. Get the 'Detective' achievement. Get the 'Friend Of Stalkers' achievement. Prevents ending #8. Get the 'Friend Of Duty' achievement. Prevents endings #6 and #9. Get the 'Friend Of Freedom' achievement. Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R.: Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as. This STALKER: Call of Pripyat codes and cheats list will help you discover an extra endings to the game, get easy money, gain all of the Achievements and more. Find Sniper Rifle earlier than usual Here is a tip to help you get the Sniper Rifle earlier than you can normally get it. Before you play the S.T.A.L.K.E.R.: Call of Pripyat game, you will definitely want to know these simple but useful tips and tricks. If you have any tips feel free to share with us! Things to Know Before Playing. Unlike the previous two games, Call of Pripyat does not require any mods to run well or fix bugs.

Content:

Stalker Call Of Pripyat Achievements 3

Perhaps, any fan of really good first-person shooters played the game 'STALKER: Call of Pripyat'. The magnificent game world, perfectly rendered atmosphere, numerous, exciting quests - all this is just a small part of the advantages that it can boast of. One of the quests is the search for Morgan's PDA. It is not easy to cope with it, so it will not be superfluous to talk about it in detail.

Who is Morgan

To begin with, Morgan is a member of the Duty group and is responsible for the safety of the secret warehouse equipped at the Jupiter location. However, one day he decided that he was greatly underestimated and left his former associates, finally hitting a good jackpot. First, he traded with bandits and mercenaries operating in the Zaton location, selling weapons and equipment that are usually almost impossible to get in the Zone. Secondly, to prevent the authorities from calculating his machinations during the check, he passed the coordinates of the cache on Jupiter to the Svoboda group, hoping that their raid would cover the traces of theft.


Morgan is not only greedy, but also unprincipled. Upon learning that someone suspected him of 'uncleanliness', he would not hesitate to take measures to eliminate the bystander. Therefore, he is an openly dangerous enemy.

Equipment

If you need to get Morgan's PDA in the Call of Pripyat game, then it will not be superfluous to know about his equipment.

As befits a stalker of the rank of 'Master', he wears a powerful exoskeleton, characteristic of the highest ranks of the 'Duty'. Therefore, it will not be easy to shoot him if such a thought occurs to a gamer.

Stalker Call Of Pripyat Achievements

But with weapons, he was not so lucky. Unlike other master stalkers who carry Shafts, IL-86 or other weapons with better characteristics, Morgan is armed with the usual AKM-74 / 2U. Most likely, the developers did this so that a gamer with low-quality equipment had a chance to defeat the traitor 'Debt' and get the PDA Morgan. However, one should not delude oneself. In the event of an attack, the stalker may well pick up a more suitable weapon from the body of a killed ally, which will make him a much more formidable opponent.


Related quests

The main character (Major Degtyarev) faces Morgan while completing the 'Deal' quest. It can be done in different ways - we will talk about this a little later. In addition, it depends on the method of execution whether it will be possible to face him later, or, immediately taking Morgan's PDA from the dead body, the player will no longer meet with him.

Like many other quests, this one will affect the ending, achievements and reputation of the protagonist.

In addition, Morgan, or rather his PDA, is associated with the 'Debt Warehouse' quest, which can be obtained by completing the 'Deal' quest in a certain way. Let's talk about this in more detail. Indeed, in 'STALKER: Call of Pripyat', Morgan's PDA is a very important quest, although it is not included in the storyline.

We take away the PDA

The 'Deal' quest can be obtained from different characters: Beard, Sultan or Owl.

The first option is suitable if the player decided to help lone stalkers by killing a squad of bandits. Arriving with a squad of stalkers to the Forestry, kill opponents, including Morgan. Remove the PDA from his body - put it off until better times, later we'll tell you how you can use it. The reward is 6000 rubles and the coordinates of the cache.


If help was provided to the bandits on the instructions of the Sultan, then when visiting the Forestry, you will have to fight not only with a group of free stalkers, but also with Morgan, who will come to the place of the deal with serious security. It will also have to be liquidated, so we take the CCP off the body without a doubt. The reward will be a little more modest - the coordinates of the cache and 5 thousand rubles in cash.

Refusing to cooperate with the Sultan and Beard, you can meet with Owl. In this case, you will need to protect Morgan during the transaction. Two mercenaries will come to the Forestry with him. However, their weapons and protective suits are not the best, so they will die in the first minutes of the battle. Degtyarev has no choice but to kill the bandits and single stalkers. For rescuing Degtyarev will receive a reward from Morgan - 6,000 rubles. You can kill him and get a PDA. Or leave him alive - but then the hero will be regularly pursued by detachments of mercenaries sent by Morgan to kill Degtyarev. Eventually, it will also have to be eliminated.

What to do with the PDA?

So, our brave stalker PDA Morgana received - in one way or another. How to be with him? After all, it contains important information - about the transactions carried out, as well as the location of the secret cache 'Debt', where a lot of weapons, ammunition and equipment are kept.

There are three options here.

If you want to take part in the long-standing confrontation between 'Debt' and 'Freedom', you should go to Yanov - this is where the headquarters of two irreconcilable groups are located. Further actions depend on who you sympathize with more - decide for yourself to whom to give Morgan's PDA.

So, you can turn to the chapter 'Debt' - Shulga. In this case, the hero will receive the achievement 'Friend of Duty'. At the same time, you will have to fight off the warehouse captured by 'Svoboda', where you can make good money.

Going to the opposite part of the building and handing over the PDA to Loki - the head of 'Freedom', the player will be able to take part in protecting the seized warehouse from the debtors.When the enemy detachment is destroyed, it will be possible to visit the warehouse and take whatever you like from there. Achievement will be appropriate - 'Friend of' Freedom '.

Stalker Call Of Pripyat Achievements

You can also give it to Sych - an unsociable, rude trader in Skadovsk. This will allow you to get the achievement 'Keeper of Balance', and at the same time a small financial reward - 4000 rubles. But access to the warehouse will be closed - if you come to a familiar place, it turns out that the entrance is littered with a fragment of a slab.

Stalker Call Of Pripyat Achievements

But with weapons, he was not so lucky. Unlike other master stalkers who carry Shafts, IL-86 or other weapons with better characteristics, Morgan is armed with the usual AKM-74 / 2U. Most likely, the developers did this so that a gamer with low-quality equipment had a chance to defeat the traitor 'Debt' and get the PDA Morgan. However, one should not delude oneself. In the event of an attack, the stalker may well pick up a more suitable weapon from the body of a killed ally, which will make him a much more formidable opponent.


Related quests

The main character (Major Degtyarev) faces Morgan while completing the 'Deal' quest. It can be done in different ways - we will talk about this a little later. In addition, it depends on the method of execution whether it will be possible to face him later, or, immediately taking Morgan's PDA from the dead body, the player will no longer meet with him.

Like many other quests, this one will affect the ending, achievements and reputation of the protagonist.

In addition, Morgan, or rather his PDA, is associated with the 'Debt Warehouse' quest, which can be obtained by completing the 'Deal' quest in a certain way. Let's talk about this in more detail. Indeed, in 'STALKER: Call of Pripyat', Morgan's PDA is a very important quest, although it is not included in the storyline.

We take away the PDA

The 'Deal' quest can be obtained from different characters: Beard, Sultan or Owl.

The first option is suitable if the player decided to help lone stalkers by killing a squad of bandits. Arriving with a squad of stalkers to the Forestry, kill opponents, including Morgan. Remove the PDA from his body - put it off until better times, later we'll tell you how you can use it. The reward is 6000 rubles and the coordinates of the cache.


If help was provided to the bandits on the instructions of the Sultan, then when visiting the Forestry, you will have to fight not only with a group of free stalkers, but also with Morgan, who will come to the place of the deal with serious security. It will also have to be liquidated, so we take the CCP off the body without a doubt. The reward will be a little more modest - the coordinates of the cache and 5 thousand rubles in cash.

Refusing to cooperate with the Sultan and Beard, you can meet with Owl. In this case, you will need to protect Morgan during the transaction. Two mercenaries will come to the Forestry with him. However, their weapons and protective suits are not the best, so they will die in the first minutes of the battle. Degtyarev has no choice but to kill the bandits and single stalkers. For rescuing Degtyarev will receive a reward from Morgan - 6,000 rubles. You can kill him and get a PDA. Or leave him alive - but then the hero will be regularly pursued by detachments of mercenaries sent by Morgan to kill Degtyarev. Eventually, it will also have to be eliminated.

What to do with the PDA?

So, our brave stalker PDA Morgana received - in one way or another. How to be with him? After all, it contains important information - about the transactions carried out, as well as the location of the secret cache 'Debt', where a lot of weapons, ammunition and equipment are kept.

There are three options here.

If you want to take part in the long-standing confrontation between 'Debt' and 'Freedom', you should go to Yanov - this is where the headquarters of two irreconcilable groups are located. Further actions depend on who you sympathize with more - decide for yourself to whom to give Morgan's PDA.

So, you can turn to the chapter 'Debt' - Shulga. In this case, the hero will receive the achievement 'Friend of Duty'. At the same time, you will have to fight off the warehouse captured by 'Svoboda', where you can make good money.

Going to the opposite part of the building and handing over the PDA to Loki - the head of 'Freedom', the player will be able to take part in protecting the seized warehouse from the debtors.When the enemy detachment is destroyed, it will be possible to visit the warehouse and take whatever you like from there. Achievement will be appropriate - 'Friend of' Freedom '.

Stalker Call Of Pripyat Achievements

You can also give it to Sych - an unsociable, rude trader in Skadovsk. This will allow you to get the achievement 'Keeper of Balance', and at the same time a small financial reward - 4000 rubles. But access to the warehouse will be closed - if you come to a familiar place, it turns out that the entrance is littered with a fragment of a slab.

Interesting Facts

Now we will tell you some interesting information, which in one way or another concerns the Morgan PDA encountered in the game 'STALKER: Call of Pripyat'.

Stalker Call Of Pripyat Misery Achievements

If the player has chosen the option with the rescue of an illegal arms dealer, taking the task from the Owl, the reward from the latter should not be expected. But Morgan will try to remove his savior already because he has learned too much and may pose a certain danger. You can blackmail him by meeting him at the Yanov station. For silence, Morgan will give the AC-96/2 assault rifle - a very good weapon that, if desired, can always be sold at a profit.

The death of Morgan's defenders can be avoided. To do this, you should use a powerful shotgun, for example, 'Bump stop'. A formidable weapon at close range, you can take out enemies before they finish off the mercenaries.

If you save Morgan in the Forestry, then he will be highlighted as a friend. That will not prevent weaving a web of intrigue against Degtyarev.

Conclusion

Now you know everything you need to know about Morgan's PDA in STALKER: Call of Pripyat. This means that you can make the right decision, knowing exactly what this or that option will lead to. And get even more fun from the game.

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Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.

Derjyn 23:27, 17 June 2008 (EEST)

Commands

Command Explanation
_preset [Minimum, Low, Default, High, Extreme] Sets quality preset (same as in-game options).
ai_use_torch_dynamic_lights [0, 1] Toggles NPC flashlights.
beclient [TODO]TODO
bemsg [TODO]TODO
beserver [TODO]TODO
bind [action, key] Binds an action to a particular primary key.
bind_console [TODO]TODO
bind_list [no arguments] Lists current key bindings.
bind_sec [action, key] Binds an action to a secondary key.
cam_inert [0.000, 1.000] Controls camera inertia.
cam_slide_inert [0.000, 1.000]TODO
cdkey [TODO]TODO
cfg_load [filename.ltx] Loads a configuration file with the specified name from the same directory as User.ltx.
cfg_save [filename.ltx] Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
chat [TODO]TODO
check_for_updates [TODO]TODO
cl_cod_pickup_mode [0, 1]
cl_dynamiccrosshair [0, 1] Toggles in-game dynamic crosshair.
cl_voteno [TODO]TODO
cl_votestart [TODO]TODO
cl_voteyes [TODO]TODO
clear_log [no arguments] Clears the console log.
demo_play [demoname] Plays back a pre-recorded timedemo.
demo_record [demoname] Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name]
disconnect [no arguments] Exists current game to main menu.
dump_open_files [TODO]TODO
dump_resources [TODO]TODO
flush [no arguments] Creates log of actions under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOClogs directory.
g_always_run [0, 1] Toggles always run/always walk.
g_autopickup [0, 1]TODO
g_backrun [0, 1]TODO
g_corpsenum [0, 100]TODO
g_eventdelay [0, 1000]TODO
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) Sets difficulty level.
g_kill [no arguments] Player kill/suicide.
g_restart [TODO]TODO
g_restart_fast [TODO]TODO
g_swapteams [TODO] Swap team for artefacthunt game.
get_server_address [no arguments] Lists server's IP address.
help [no arguments] Lists all console commands.
hud_crosshair [0, 1] Toggles in-game crosshair.
hud_crosshair_dist [0, 1] Toggles in-game crosshair target distance display.
hud_info [0, 1] Toggles hud elements.
hud_weapon [0, 1] Toggles in-game weapon display.
list_actions [no arguments] Lists all bindable character actions.
load [savename] Loads the saved game with the name specified.
load_last_save [no arguments] Loads last saved game
main_menu [no arguments] Takes you straight to the game's main menu screen.
mm_mm_net_srv_dedicated [0, 1]TODO
mm_net_con_publicserver [0, 1]TODO
mm_net_con_spectator [1, 32]
mm_net_con_spectator_on [0, 1]
mm_net_filter_battleye [TODO]TODO
mm_net_filter_empty [0, 1]TODO
mm_net_filter_full [0, 1]TODO
mm_net_filter_listen [0, 1]TODO
mm_net_filter_pass [0, 1]TODO
mm_net_filter_wo_ff [0, 1]TODO
mm_net_filter_wo_pass [0, 1]TODO
mm_net_player_name [string]TODO
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt]
mm_net_srv_maxplayers [2, 32]TODO
mm_net_srv_name [string]TODO
mm_net_srv_reinforcement_type [0, 2]TODO
mm_net_use_battleye [TODO]TODO
mm_net_weather_rateofchange [0.000, 100.000]TODO
mouse_invert [0, 1] Toggles mouse inversion.
mouse_sens [0.050, 0.6000] Sets mouse sensitivity.
name [string] Sets your player name.
net_cl_clearstats [TODO]TODO
net_cl_icurvesize [0, 2000]TODO
net_cl_icurvetype [0, 2]TODO
net_cl_interpolation [ 1.000, 1.000] - TODO
net_cl_log_data [0, 1]TODO
net_cl_resync [TODO]TODO
net_compressor_enabled [TODO]TODO
net_compressor_gather_stats [TODO]TODO
net_compressor_status [TODO]TODO
net_dbg_dump_ export_obj [0, 1]TODO
net_dbg_dump_import_obj [0, 1]TODO
net_dbg_dump_update_read [0, 1]TODO
net_dbg_dump_update_write [0, 1]TODO
net_cl_update_rate [1, 100]TODO
net_dedicated_sleep [0, 64]TODO
net_sv_clearstats
net_sv_gpmode [0, 2]TODO
net_sv_log_data [0, 1]TODO
net_sv_pending_lim [0 ,10]TODO
net_sv_update_rate [1, 100]TODO
ph_frequency
ph_iterations [15, 50]TODO
quit Exits game to Desktop.
r1_dlights [on,off] Toggles dynamic lights, only impacts on torchlight.
r1_dlights_clip [10.000, 150.000] Sets dynamic light clip range.
r1_glows_per_frame [2, 32] Controls maximum number of light sources.
r1_lmodel_lerp [0.000, 0.333] Controls the Linear Interpolation of lighting.
r1_pps_u [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_pps_v [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_ssa_lod_a [16.000,96.000] Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] Controls Level of Detail in game world.
r1_tf_mipbias [ 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_aa [0, 1] Toggles fake Antialiasing blur effect.
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] Controls extent of fake AA.
r2_aa_kernel [0.300, 0.700] Controls overall blurriness of fake AA.
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] More precisely controls bluriness of fake AA.
r2_allow_r1_light [0, 1] Allows DX8 lighting under DX9 lighting model.
r2_gi [0, 1] Toggles Global Illumination.
r2_gi_clip [0.000, 0.100] Controls Global Illumination clip distance.
r2_gi_depth [1, 5] Controls Global Illumination shadow depth.
r2_gi_photons [8, 256] Controls Global Illumination effect.
r2_gi_refl [0.001, 0.990] Controls Global Illumination reflectivity.
r2_gloss_factor [0.000, 10.000] Sets level of Specularity/gloss of objects.
r2_ls_bloom_fast [0, 1] Toggles enhanced bloom effect.
r2_ls_bloom_kernel_b [0.010, 1.000] Determines level of haze from HDR/bloom effect.
r2_ls_bloom_kernel_g [1.000, 7.000]TODO
r2_ls_bloom_kernel_scale [0.500, 2.000]TODO
r2_ls_bloom_speed [0.000, 100.000]TODO
r2_ls_bloom_threshold [0.000, 1.000] Controls overall level of the lighting effect used.
r2_ls_depth_bias [ 0.500, 0.500] - Controls how far visible light sources shine.
r2_ls_depth_scale [0.500, 1.500] Controls the impact of lighting on shadows.
r2_ls_dsm_kernel [0.100, 3.000]TODO
r2_ls_psm_kernel [0.100, 3.000]TODO
r2_ls_squality [0.500, 1.000] Sets Shadow quality.
r2_ls_ssm_kernel [0.500, 1.000]TODO
r2_mblur [0.000, 1.000] Controls Motion Blur effect. Only works if -mblur switch is also enabled.
r2_parallax_h [0.000, 0.500] Controls Parallax Mapping which affects texture surface depth.
r2_slight_fade [0.020, 2.000]TODO
r2_ssa_lod_a [16.000, 96.000] Controls level of detail in game world.
r2_ssa_lod_b [32.000,64.000] Controls level of detail in game world.
r2_sun [0, 1] Toggles sun lighting/shadows.
r2_sun_depth_far_bias [ 0.500, 0.500] - TODO
r2_sun_depth_far_scale [0.500, 1.500]TODO
r2_sun_depth_near_bias [ 0.500, 0.500] - TODO
r2_sun_depth_near_scale [0.500, 1.500]TODO
r2_sun_details [0, 1] Toggles shadows on grass/shrubbery.
r2_sun_focus [0, 1]TODO
r2_sun_lumscale [ 1.000, 3.000] - Sets sun brightness level.
r2_sun_lumscale_amb [0.000, 3.000] Sets ambient light level.
r2_sun_lumscale_hemi [0.000, 3.000] Sets hemisphere light level.
r2_sun_near [1.000, 50.000]TODO
r2_sun_near_border [0.500, 1.000]TODO
r2_sun_tsm [on, off]TODO
r2_sun_tsm_bias [ 0.500, 0.500] - TODO
r2_sun_tsm_proj [0.001, 0.800]TODO
r2_tf_mipbias [ 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_tonemap [0, 1] Toggles tone mapping effect for HDR lighting.
r2_tonemap_adaptation [0.010, 10.000]TODO
r2_tonemap_amount [0.000, 1.000]TODO
r2_tonemap_lowlum [0.000, 1.000] Controls effect of tone mapping on darker areas.
r2_tonemap_middlegray [0.000, 2.000] Controls overall look of HDR effect.
r2_wait_sleep [0, 1]TODO
r2_zfill [0, 1]TODO
r2_zfill_depth [0.001 0.500]TODO
r2em [0.000, 4.000]TODO
r__detail_density [0.200, 0.600] Sets grass density level.
r__geometry_lod [0.100, 1.200] Sets objects detail level.
r__supersample [1, 4] Sets antialiasing level.
r__tf_aniso [1, 16] Sets anisotropic filtering level.
ra [no arguments]TODO
renderer [renderer_r1, renderer_r2a, renderer_r2] Sets rendering system.
rs_c_brightness [0.500, 1.500] Sets brightness level.
rs_c_contrast [0.500, 1.500] Sets contrast level.
rs_c_gamma [0.500, 1.500] Sets gamma level.
rs_fullscreen [0, 1] Toggles fullscreen/windowed mode.
rs_refresh_60hz [0, 1] Toglles 60Hz Frequency option.
rs_stats [0, 1] Toggles display of game engine statistics, including FPS.
rs_v_sync [0, 1] Toggles vertical sync.
rs_vis_distance [0.400, 1.500] Sets vision distance.
save [savename] Saves the current game under the name specified (default is quicksave).
screenshot [1] Saves a JPG screenshot under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOCscreenshots directory.
snd_acceleration [0, 1] Toggles hardware sound acceleration.
snd_cache_size [4, 32] Sets size of sound cache.
snd_efx [0, 1] Toggles Sound Effects on or off.
snd_restart [no arguments] Restarts the sound engine; should be used after altering any snd_ variables.
snd_targets [4, 32] Sets the number of channels for audio.
snd_volume_eff [0.000, 1.000] Sets sound FX volume level.
snd_volume_music [0.000, 1.000] Sets music volume level.
start [TODO]TODO
stat_memory [no arguments] Toggles the display of memory-related statistics for the game engine.
sv_addmap [TODO]TODO
sv_anomalies_enabled [0, 1]TODO
sv_anomalies_length [0, 180]TODO
sv_artefect_respawn_delta [0, 600]TODO
sv_artefact_spawn_force [0, 1]TODO
sv_artefact_stay_time [0, 180]TODO
sv_artefacts_count [1, 100]TODO
sv_auto_team_balance [0, 1]TODO
sv_auto_team_swap [0, 1]TODO
sv_banplayer [TODO]TODO
sv_banplayer_id [TODO]TODO
sv_banplayer_ip [TODO]TODO
sv_bearercantsprint [0, 1]TODO
sv_changegametype [TODO]TODO
sv_changelevel [TODO]TODO
sv_changelevelgametype [TODO]TODO
sv_client_reconnect_time [0, 60]TODO
sv_console_update_rate [1, 100]TODO
sv_dedicated_server_update_rate [1, 1000]TODO
sv_dmgblockindicator [0, 1]TODO
sv_dmgblocktime [0, 600]TODO
sv_dump_online_statistics [no arguments]TODO
sv_dump_online_statistics_period [no arguments]TODO
sv_forcerespawn [0, 3600]TODO
sv_fraglimit [0, 100]TODO
sv_friendly_indicators [0, 1]TODO
sv_friendly_names [0, 1]TODO
sv_friendlyfire [0.000, 2.000]TODO
sv_hail_to_winner_time [0, 60]TODO
sv_kick [name] Kick player by name.
sv_listmaps [id] Kick player by id.
sv_listplayers [TODO]TODO
sv_listplayers_banned [TODO]TODO
sv_max_ping_limit [1, 2000]TODO
sv_nextanomalyset [TODO]TODO
sv_nextmap [TODO]TODO
sv_pda_hunt [0, 1]TODO
sv_prevmap [TODO]TODO
sv_reinforcement_time [ 1, 3600] - TODO
sv_remove_corpse [ 1, 1] - TODO
sv_remove_weapon [ 1,1]
sv_return_to_base [TODO]TODO
sv_returnplayers [0, 1]TODO
sv_rpoint_freeze_time [0, 60000]TODO
sv_setenvtime [TODO]TODO
sv_setweather [TODO]TODO
sv_shieldedbases [0, 1]TODO
sv_spectr_firsteye [0, 1]TODO
sv_spectr_freefly [0, 1]TODO
sv_spectr_freelook [0, 1]TODO
sv_spectr_lookat [0, 1]TODO
sv_spectr_teamcamera [0, 1]TODO
sv_startteammoney [TODO]TODO
sv_satistic_collect [0, 1]TODO
sv_statistic_save [TODO]TODO
sv_statistic_save_auto [0, 1]TODO
sv_status [TODO]TODO
sv_teamkill_limit [0, 100]TODO
sv_teamkill_punish [0, 1]TODO
sv_timelimit [0, 180]TODO
sv_unbanplayer_ip [TODO]TODO
sv_vote_enabled [0, 1]TODO
sv_vote_participants [0, 1]TODO
sv_vote_quota [0.000, 1.000]TODO
sv_vote_time [0.500, 10.000]TODO
sv_votestop [TODO]TODO
sv_warm_up [0, 3600]TODO
texture_lod [0,4] Sets texture level of detail level.
unbind [action] Unbinds any primary keys from the specified action.
unbind_console [TODO]TODO
unbind_sec [action] Unbinds any secondary keys from the specified action.
unbindall Unbinds all keys from all actions.
vid_mode [WxH] Same as in-game Resolution option.
vid_restart Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.
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